Talk:ApplyAnimation

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Why is this function still in the "Needs Documentation" Category when it clearly has enough documentation.
--[Fackin']Luke 05:20, 7 January 2008 (CET)

I don't know the format you use for including Scripting Ressources pages so I added the link nearly to the top.

Contents

last parameter is not a timer

"Timer in millisecconds. For a never ending loop it should be 0."

Did anyone ever test this? I did, and it has a totally other effect.

it is

Well ive tested it and it is.


From my GM:

ApplyAnimation(playerid,"PLAYIDLES","time",4.1,0,1,1,0,5200);

if i set "5200" to say "1000" it stops the animation after a second.

other effect!

And did you test the other effect?

No? Then why did you delete it?

update

Now i testet both effects.

Indeed, the last parameter is a timer, but it has no effect, if you set the loop parameter to 1.

When using an non looped animation like

ApplyAnimation(playerid,"Ped","handsup",3.0,0,1,1,1,5000);

it will freeze the player for 5 seconds but the animation won't stop.

And if you set the parameter to 0, it's not an never ending loop!

-1 is a never ending loop.

Mike:

It does have an effect because i tested it 5 times with 1000 2000 3000 4000 and 5000 parameters and the anim stopped after 1 2 3 4 and 5 seconds.


Cypog:

Me to, and it hasn't. Maybe you didn't understand me. It has an effect, if the loop parameter is set to 0 und you are using an looped animation like the player idle animation. But it has not, if you set the loop parameter to 1.

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