SetPlayerVelocity
From SA-MP Wiki
Description:
Set a player's velocity on the X, Y and Z axes.
(playerid, Float:X, Float:Y, Float:Z)
playerid | The player to apply the speed to. |
Float:X | The velocity (speed) on the X axis. |
Float:Y | The velocity (speed) on the Y axis. |
Float:Z | The velocity (speed) on the Z axis. |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. This means the player is not connected.
Example Usage:
public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/jump", cmdtext)) { SetPlayerVelocity(playerid, 0.0, 0.0, 0.2); // Forces the player to jump (Z velocity + 0.2) return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerVelocity: Get a player's velocity.
- SetVehicleVelocity: Set a vehicle's velocity.
- GetVehicleVelocity: Get a vehicle's velocity.