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Set a player's score. Players' scores are shown in the scoreboard (shown by holding the TAB key).

(playerid, score)
playeridThe ID of the player to set the score of.
scoreThe value to set the player's score to.

Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the player specified does not exist.

Example Usage:

public OnPlayerDeath(playerid, killerid, reason)
    // Add 1 to this killer's score. We must check it is valid first.
    if(killerid != INVALID_PLAYER_ID)
        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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