SetPlayerHoldingObject
From SA-MP Wiki
Description:
Attaches an object to a bone.
Warning | This function was removed in SA-MP 0.3c. check SetPlayerAttachedObject |
(playerid, modelid, bone, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ)
| playerid | ID of the player you want to attach the object to. |
| modelid | The model you want to use. |
| bone | The bone you want to attach the object to. |
| fOffsetX | (optional) X axis offset for the object position. |
| fOffsetY | (optional) Y axis offset for the object position. |
| fOffsetZ | (optional) Z axis offset for the object position. |
| fRotX | (optional) X axis rotation of the object. |
| fRotY | (optional) Y axis rotation of the object. |
| fRotZ | (optional) Z axis rotation of the object. |
Return Values:
1 on success, 0 on failure
Notes |
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Example Usage:
public OnPlayerSpawn(playerid) { SetPlayerHoldingObject(playerid, 1609, 2); //Attach a turtle to the playerid's head! return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
StopPlayerHoldingObject - Removes the attached object.
