SetPlayerCameraLookAt
From SA-MP Wiki
Description:
Set the direction a player's camera looks at. Generally meant to be used in combination with SetPlayerCameraPos.
(playerid,Float:x,Float:y,Float:z,cut = CAMERA_CUT)
playerid | The ID of the player whose camera to set. |
Float:x | The X coordinate for the player's camera to look at. |
Float:y | The Y coordinate for the player's camera to look at. |
Float:z | The Z coordinate for the player's camera to look at. |
cut | The style of the change. Can be used to interpolate (change slowly) from old pos to new pos using CAMERA_MOVE. NOTE: Added in 0.3e. Leave out for older versions. |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. The player specified does not exist.
Important | Using the camera functions directly after enabling spectator mode doesn't work. |
Example Usage:
SetPlayerCameraPos(playerid, 320.0, 50.0, 170.0); SetPlayerCameraLookAt(playerid, 324.34, 54.122, 173.35);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerCameraPos: Set a player's camera position.
- SetCameraBehindPlayer: Set a player's camera behind them.
- GetPlayerCameraPos: Find out where the player's camera is.
- GetPlayerCameraFrontVector: Get the player's camera front vector