Saving car mods

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OnVehicleMod

Params: vehicleid - The vehicle id of the vehicle that just been moded. componentid - The component id (used for AddVehicleComponent(vehicleid, componentid) )


Info:

There is no need to add anything like 'AddVehicleComponent(vehicleid, componentid)' under this line. Also, if you would like to save vehicle components... Here's the guide how to save vehicle mods: Firstly, create new values for vehicle mods 1-17.

enum vInfo
{
    mod[17],
    owner
};
 
new VehicleInfo[200][vInfo];
 
#define CARMODTYPE_FRONT_BULLBAR 	14
#define CARMODTYPE_REAR_BULLBAR 	15
#define CARMODTYPE_SIDESKIRT_RIGHT 	3
#define CARMODTYPE_SIDESKIRT_LEFT 	16

And also the vehicle components divided into groups:

new spoiler[20][0] = {
	{1000},
	{1001},
	{1002},
	{1003},
	{1014},
	{1015},
	{1016},
	{1023},
	{1058},
	{1060},
	{1049},
	{1050},
	{1138},
	{1139},
	{1146},
	{1147},
	{1158},
	{1162},
	{1163},
	{1164}
};
 
new nitro[3][0] = {
    {1008},
    {1009},
    {1010}
};
 
new fbumper[23][0] = {
    {1117},
    {1152},
    {1153},
    {1155},
    {1157},
    {1160},
    {1165},
    {1166},
    {1169},
    {1170},
    {1171},
    {1172},
    {1173},
    {1174},
    {1175},
    {1179},
    {1181},
    {1182},
    {1185},
    {1188},
    {1189},
    {1192},
    {1193}
};
 
new rbumper[22][0] = {
    {1140},
    {1141},
    {1148},
    {1149},
    {1150},
    {1151},
    {1154},
    {1156},
    {1159},
    {1161},
    {1167},
    {1168},
    {1176},
    {1177},
    {1178},
    {1180},
    {1183},
    {1184},
    {1186},
    {1187},
    {1190},
    {1191}
};
 
new exhaust[28][0] = {
    {1018},
    {1019},
    {1020},
    {1021},
    {1022},
    {1028},
    {1029},
    {1037},
    {1043},
    {1044},
    {1045},
    {1046},
    {1059},
    {1064},
    {1065},
    {1066},
    {1089},
    {1092},
    {1104},
    {1105},
    {1113},
    {1114},
    {1126},
    {1127},
    {1129},
    {1132},
    {1135},
    {1136}
};
 
new bventr[2][0] = {
    {1142},
    {1144}
};
 
new bventl[2][0] = {
    {1143},
    {1145}
};
 
new bscoop[4][0] = {
	{1004},
	{1005},
	{1011},
	{1012}
};
 
new rscoop[17][0] = {
    {1006},
    {1032},
    {1033},
    {1035},
    {1038},
    {1053},
    {1054},
    {1055},
    {1061},
    {1067},
    {1068},
    {1088},
    {1091},
    {1103},
    {1128},
    {1130},
    {1131}
};
 
new lskirt[21][0] = {
    {1007},
    {1026},
    {1031},
    {1036},
    {1039},
    {1042},
    {1047},
    {1048},
    {1056},
    {1057},
    {1069},
    {1070},
    {1090},
    {1093},
    {1106},
    {1108},
    {1118},
    {1119},
    {1133},
    {1122},
    {1134}
};
 
new rskirt[21][0] = {
    {1017},
    {1027},
    {1030},
    {1040},
    {1041},
    {1051},
    {1052},
    {1062},
    {1063},
    {1071},
    {1072},
    {1094},
    {1095},
    {1099},
    {1101},
    {1102},
    {1107},
    {1120},
    {1121},
    {1124},
    {1137}
};
 
new hydraulics[1][0] = {
    {1087}
};
 
new base[1][0] = {
    {1086}
};
 
new rbbars[4][0] = {
    {1109},
    {1110},
    {1123},
    {1125}
};
 
new fbbars[2][0] = {
    {1115},
    {1116}
};
 
new wheels[17][0] = {
    {1025},
    {1073},
    {1074},
    {1075},
    {1076},
    {1077},
    {1078},
    {1079},
    {1080},
    {1081},
    {1082},
    {1083},
    {1084},
    {1085},
    {1096},
    {1097},
    {1098}
};
 
new lights[2][0] = {
	{1013},
	{1024}
};

Create a public callback "SaveComponent" and don't forget to forward it (forward SaveComponent(vehicleid, componentid);) on top of your script.

public SaveComponent(vehicleid, componentid)
{
    new playerid = GetDriverID(vehicleid);
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
	    if (strcmp(VehicleInfo[vehicleid][owner], PlInfo[playerid][name], false) == 0) {
			for(new s=0; s<20; s++) {
 				if(componentid == spoiler[s][0]) {
   					VehicleInfo[vehicleid][mod][0] = componentid;
				}
			}
			for(new s=0; s<4; s++) {
 				if(componentid == bscoop[s][0]) {
   					VehicleInfo[vehicleid][mod][1] = componentid;
				}
			}
			for(new s=0; s<17; s++) {
 				if(componentid == rscoop[s][0]) {
   					VehicleInfo[vehicleid][mod][2] = componentid;
				}
			}
			for(new s=0; s<21; s++) {
 				if(componentid == rskirt[s][0]) {
   					VehicleInfo[vehicleid][mod][3] = componentid;
				}
			}
			for(new s=0; s<21; s++) {
 				if(componentid == lskirt[s][0]) {
   					VehicleInfo[vehicleid][mod][16] = componentid;
				}
			}
			for(new s=0; s<2; s++) {
 				if(componentid == lights[s][0]) {
   					VehicleInfo[vehicleid][mod][4] = componentid;
				}
			}
			for(new s=0; s<3; s++) {
 				if(componentid == nitro[s][0]) {
   					VehicleInfo[vehicleid][mod][5] = componentid;
				}
			}
			for(new s=0; s<28; s++) {
 				if(componentid == exhaust[s][0]) {
   					VehicleInfo[vehicleid][mod][6] = componentid;
				}
			}
			for(new s=0; s<17; s++) {
 				if(componentid == wheels[s][0]) {
   					VehicleInfo[vehicleid][mod][7] = componentid;
				}
			}
			for(new s=0; s<1; s++) {
 				if(componentid == base[s][0]) {
   					VehicleInfo[vehicleid][mod][8] = componentid;
				}
			}
			for(new s=0; s<1; s++) {
 				if(componentid == hydraulics[s][0]) {
   					VehicleInfo[vehicleid][mod][9] = componentid;
				}
			}
			for(new s=0; s<23; s++) {
 				if(componentid == fbumper[s][0]) {
   					VehicleInfo[vehicleid][mod][10] = componentid;
				}
			}
			for(new s=0; s<22; s++) {
 				if(componentid == rbumper[s][0]) {
   					VehicleInfo[vehicleid][mod][11] = componentid;
				}
			}
			for(new s=0; s<2; s++) {
 				if(componentid == bventr[s][0]) {
   					VehicleInfo[vehicleid][mod][12] = componentid;
				}
			}
			for(new s=0; s<2; s++) {
 				if(componentid == bventl[s][0]) {
   					VehicleInfo[vehicleid][mod][13] = componentid;
				}
			}
			for(new s=0; s<2; s++) {
 				if(componentid == fbbars[s][0]) {
   					VehicleInfo[vehicleid][mod][15] = componentid;
				}
			}
			for(new s=0; s<4; s++) {
 				if(componentid == rbbars[s][0]) {
   					VehicleInfo[vehicleid][mod][14] = componentid;
				}
			}
			return 1;
		}
	}
	return 0;
}

Also don't forget to tell your script when to SaveComponent:

public OnVehicleMod(vehicleid, componentid)
{
    SaveComponent(vehicleid, componentid);
    return 1;
}

If you want your vehicle to spawn with the saved mods:

public OnVehicleSpawn(vehicleid)
{
    ModVehicle(vehicleid);
    return 1;
}

Don't forget to add the function "ModVehicle".

stock ModVehicle(vehicleid)
{
	if(vehicleid <= 0 || vehicleid >= MAX_VEHICLES) return;
	for(new i = 0; i < 17; ++i) {
		if(VehicleInfo[vehicleid][mod][i] != 0) {
			AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][mod][i]);
		}
	}
}

All you need now is the GetDriverID(vehicleid) function. Here it is:

stock GetDriverID(vehicleid)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER) return i;
    }
    return -1;
}

Don't forget to add forward for each and every callback we entered.

OLD: Wiki info by Ignas1337 out of work of tAxI.

Improved by Kar - This code has been altered for better viewing and fixed Uranus bumper mix up.

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