RemovePlayerAttachedObject
From SA-MP Wiki
Description:
Remove an attached object from a player.
(playerid, index)
playerid | The ID of the player to remove the object from. |
index | The index of the object to remove (set with SetPlayerAttachedObject). |
Return Values:
1 on success, 0 on failure.
Example Usage:
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strmp(cmdtext, "/remao", true)) // Remove Attached Objects { for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++) { if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i); } return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerAttachedObject: Attach an object to a player
- IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index