Random
From SA-MP Wiki
random
Note: This function name starts with a lowercase letter. |
Description:
Get a pseudo-random number.
(max)
max | The range of values (from 0 to this value minus one) that can be returned. |
Return Values:
A random number ranging from 0 to max-1.
Example Usage:
new value = random(5); // 'value' might be 0, 1, 2, 3 or 4. 5 possible values.
Here's an example of how to script random spawnpoints:
new Float:RandomSpawn[][4] = { // Positions, (X, Y, Z and Facing Angle) {-2796.9854, 1224.8180, 20.5429, 192.0335}, {-2454.2170, 503.8759, 30.0790, 267.2932}, {-2669.7322, -6.0874, 6.1328, 89.8853} }; public OnPlayerSpawn(playerid) { new rand = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn data SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); // SetPlayerFacingAngle to the random facing angle data SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); return 1; }