Pickup IDs
From SA-MP Wiki
ANY valid object model can be used for pickups. Here are a few of the more common ones.
Pickup model IDs
1210 - Briefcase 1212 - Money 1239 - Information 1240 - Heart 1241 - Adrenaline pill 1242 - Armor 1247 - Bribe 1248 - Gta 3 logo 1252 - Grey bomb 1253 - Photo Op 1254 - rampage (single skull) 1313 - two player rampage (skulls) 1272 - blue house 1273 - green house 1274 - dollar 1275 - blue t-shirt 1276 - tiki 1277 - save disk 1279 - drug bundle 1313 - 2 skulls icon 1314 - 2 player 1316 - Corona (textures missing) 1317 - Checkpoint (textures missing) 1318 - White arrow (pointing down) 1559 - Interior enter/exit diamond 1582 - Pizza Box 2894 - Madd Dogg's rhyme book
Weapon pickups
321 - Regular Dildo 322 - White Dildo 323 - Vibrator 324 - Another Vibrator 325 - Flowers 326 - Cane 330 - CJ's Phone 331 - Brass Knuckles 333 - Golf Club 334 - Police Trungeon/Night Stick (Depending on where you're from) 335 - Combat Knife 336 - Baseball Bat 337 - Shovel 338 - Pool Cue 339 - Katana 341 - Chainsaw 342 - Frag Grenade 343 - Tear Gas Grenade 344 - Molotov Cocktail 346 - Colt 45 Pistol 347 - Silenced Colt 45 Pistol 348 - Desert Eagle 349 - Regular Shotgun 350 - Sawn-Off Shotgun 351 - SPAZ-12 Shotgun 352 - Mac-10 (Or Micro-UZI) 353 - MP5 354 - Hydra Flare 355 - AK47 Assault Rifle 356 - M4 Assault Rifle 357 - Country Rifle 358 - Sniper Rifle 359 - Rocket Launcher 360 - Heat Seeking Rocket Launcher 361 - Flamethrower 362 - Minigun 363 - Satchel Charges 364 - Detonator <---- Seemingly Useless. 365 - Spray Paint Can 366 - Fire Extinguisher 367 - Camera 368 - Night Vision Goggles 369 - Infra-Red Goggles 370 - Jetpack 371 - Parachute 372 - Tec-9
Available Pickup Types
Most other IDs are either undocumented or are similar to type 1 (but do not use them just because they seem similar to ID 1, they might have side-effects like ID 18 and 20).
0
The pickup does not always display. If displayed, it can't be picked up and does not trigger OnPlayerPickUpPickup and it will stay after server shutdown.
1
Exists always. Disables pickup scripts such as horseshoes and oysters to allow for scripted actions ONLY. Will trigger OnPlayerPickUpPickup every few seconds.
2
Disappears after pickup, respawns after 30 seconds if the player is at a distance of at least 15 meters.
3
Disappears after pickup, respawns after death.
4
Disappears after 15 to 20 seconds. Respawns after death.
8
Disappears after pickup, but has no effect.
11
Blows up a few seconds after being created (bombs?)
12
Blows up a few seconds after being created.
13
Invisible. Triggers checkpoint sound when picked up with a vehicle, but doesn't trigger OnPlayerPickUpPickup.
14
Disappears after pickup, can only be picked up with a vehicle. Triggers checkpoint sound.
15
Same as type 2.
18
Similar to type 1. Pressing Tab (KEY_ACTION) makes it disappear but the key press doesn't trigger OnPlayerPickUpPickup.
19
Disappears after pickup, but doesn't respawn. Makes "cash pickup" sound if picked up.
20
Similar to type 1. Disappears when you take a picture of it with the Camera weapon, which triggers "Snapshot # out of 0" message. Taking a picture doesn't trigger OnPlayerPickUpPickup.
22
Same as type 3.