OnRconCommand

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Description:

This callback is called when a command is sent through the server console, remote RCON, or via the in-game "/rcon command".


Parameters:
(cmd[])
cmd[]A string containing the command that was typed, as well as any passed parameters.


Return Values:

0 if the command was not processed, it will be passed to another script or 1 if the command was processed, will not be passed to other scripts.
  • It is always called first in filterscripts so returning 1 there blocks gamemode from seeing it.


Image:32px-Circle-style-warning.png

Important
Note

You will need to include this callback in a loaded filterscript for it to work in the gamemode!


Image:32px-Ambox_warning_orange.png

Notes

  • "/rcon " is not included in "cmd" when a player types a command.
  • If you use the "print" function here, it will send a message to the player who typed the command in-game as well as the log.
  • This callback is not called when the player is not logged in as RCON admin.
  • When the player is not logged in as RCON admin and uses /rcon login, this callback will not be called and OnRconLoginAttempt is called instead. However, when the player is logged in as RCON admin, the use of this command will call this callback.


Example Usage:

public OnRconCommand(cmd[])
{
    printf("[RCON]: You typed '/rcon %s'!", cmd);
    return 0;
}
public OnRconCommand(cmd[])
{
    if(!strcmp(cmd, "hello", true))
    {
        SendClientMessageToAll(0xFFFFFFAA, "Hello World!");
        print("You said hello to the world."); // This will appear to the player who typed the rcon command in the chat in white
        return 1;
    }
    return 0;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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