OnPlayerObjectMoved

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Description:

This callback is called when a player object is moved after MovePlayerObject (when it stops moving).


Image:32px-Ambox_warning_orange.png

Note

This callback can also be called for NPC.


Parameters:
(playerid,objectid)
playeridThe playerid the object is assigned to
objectidThe ID of the player object that was moved


Return Values:

This callback does not handle returns.
  • It is always called first in filterscripts.


Example Usage:

public OnPlayerObjectMoved(playerid,objectid)
{
    printf("Player object moved: objectid: %d playerid: %d",objectid,playerid);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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