Changelog IT
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Prossima uscita
E' stato confermato, che la prossima versione di SA-MP sarà 0.3b
Versione corrente
Versione 0.3a
- Fino a 500 giocatori per server e fino a 2000 veicoli.
- Croccetta per mouse aggiunta, per chat e altre cose UIs.
- Danni di auto e riparazioni visibili.
- NPC bots che possono guidare auto, aerei, treni, ecc.
- Server è controllato completamente da game play.
- Migliorata anche la sincronizzazione veicolo mentre resti sopra.
- Molte nuove funzioni di scripting.
- Molti bug e crash sono stai fixati - SA-MP 0.3a è la miglior versione stabile fin ora!
Versioni precedenti
Verione 0.2X
- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.
Version 0.2.2 R3 (client only)
- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
- Crashes caused by DestroyVehicle script are fixed.
- Imported some of the 0.3/0.2.5 vehicle surfing code.
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
Version 0.2.2 R2 (solo client)
- Some crashes related to models/pickups.
- Collision processing issues (objects/players fall through the ground).
- Chat window wrapping server messages.
- Texture rendering if your graphics card uses a custom d3dx9_25.dll.
Version 0.2.2
- Chat window is now scrollable with upto 5 pages of text (50 lines).
- Chat window now wraps text properly over multiple lines.
- Chat entry improved, it allows upto 128 character messages, supports selection, copy and paste etc.
- All text rendering has been heavily optimised. Chat text now has no noticable impact on framerate.
- Name tags cannot be seen through walls/objects.
- A car mod shop crash applying certain car mods has been fixed.
- Pickup limit increased to 400.
- The server can now disable all interior entrances/exits.
- Native sqlite database support for pawn. Sqlite is a lightweight alternative to the mysql plugin.
- The name tag drawing distance can be set from the server.
- Insane stunt bonuses can be toggled on/off by the server.
- Various netcode security updates.
- 0.2.2 will use the second major version of SAC.
- Player head movement sync added. Player's characters will look in the direction their camera is looking.
- A new cellphone action enables players to hold a cellphone and look like they're on a call (useful for pen1 based scripts).
- New usable skins; Tenpenny, Pulaski, Hernandez, Ryder, Smoke, Sweet, Mafia Boss.
- Bandwidth and ped sync improvements. 0.2.2 will consume less server bandwidth than 0.2.1.
- Fixed bug with setting player colors of players 100,101,102.
- Increased timeouts to prevent connection loss.
- Decreased CPU time required to process vehicles on the client.
- Fixed animation problem with fire hydrant and spray can.
- Fixed nametags with no player issue.
- Risolto un problema in cui il client non è stata la visualizzazione "You are banned", "Server is full." messages.
Version 0.2.1 R2 (server only)
- Added protecting of bot attack.
- Added SAC (SA-MP anti-cheat).
Version 0.2.1
- Few bugfixes of 0.2 release
Version 0.2
- CreateObject
- SetObjectPosition
- SetObjectRotation
- GetObjectPosition
- GetObjectRotation
- DeleteObject
- Get/SetPlayerArmour
- GetPlayerArmedWeapon
- Get/SetPlayerArmour
- SetPlayerMarker
- Set/RemovePlayerMapIcon
- LinkVehicleToInterior
- Get/SetPlayerAmmo
- GetPlayerInterior
- Get/SetGravity
- EnableTyrePopping
- CallRemoteFunction
- AllowPlayerTeleport
- AllowAdminTeleport
- GetPlayerWeaponData
- Attach/DetachTrailerToVehicle
- Create/DestroyVehicle
- Get/SetVehicleHealth
- RCon BANIP added
- Fixed Filterscript return in OnPlayerText having no effect
- Admins can now teleport to places by right*clicking somewhere on the map
- Parachutes being opened in cars fixed
- Tire popping synced
- Fixed drivebys not syncing occasionally
- Race*styled checkpoints
- Scripts can now toggle interior weapons being allowed
- Trailers
- Changable weather
- Throwable weapons now work (note: no satchel charges)
- Kick/ban now properly disconnects the user
- OnPlayerDisconnect ora può essere informato
- Dynamically created vehicles
- Tank turret sync
- Interscript communication
- Trains re*introduced
- Improved text entry
- Players drop weapons when they die
- Fixed the bug where two players can enter the car as driver
- Server*side car position saving
- Re*introduced object scripting stuff
- Filterscript timers are not killed after a game mode restart/change
- Fixed the server crash concerning the samp.ban file having empty lines
- Pickups are now reset on game mode change
- OnGameModeInit and OnGameModeExit implemented for filterscripts
- Fixed OnFilterScriptExit not being called
- Given Rcon access to PAWN Commands
- Empty /pm or /msg causing a local crash now fixed
- New Rcon command: players, which shows the player's name and IP
- Fixed a crash where you enter a car mod shop in debug mode
- New scripting commands: GetPlayerPing, GetPlayerIP, and GetPlayerWeapon
- server_log.txt is flushed instantly, instead delayed
- server_log.txt is appended, instead of rewritten
- Supporto improvviso per le armi
- Synced reloading
- Instagib
- Friendly fire
- SetTimerEx, CallRemoteFunction, and CallLocalFunction
- CreateExplosion
- bug ficato "white health bar"
- Tempo
- Per player time
- Oggetti
- Virtual worlds
- Pedestrian Animations
- Supporta fino a 200 giocatori / 700 veicoli / 70 tipi di veicoli differenti
- Gangzones
- Text Draw
- Menus
- Callbacks
- Wanted Level
- Desync Weapons
- Area chat ridotta / funzione pawn della chat
- GetPlayerKeys
- GetPlayerAngle e GetVehicleAngle che supporta gli angle
- OnVehicleDeath funzionante
- GetVehiclePos fixato
- PutPlayerInVehicle funzionante
- Scripting Animations (SetPlayerSpecialAction(), ApplyAnimation() and ClearAnimations() pawn functions)
- RC Vehicles
- OnPlayerPickUpPickup
- SetPlayerName
- SetVehicleNumberPlate
- SetVehicleVirtualWorld
- GetVehicleVirtualWorld
- Windowed Mode (alt+enter)
Version 0.1b R2 (server only)
- Fixati qualche bug del server
- Registra l'ip del giocatore mentre entra.
Version 0.1b
- Client/server crash fixati
- Bug fixati per il browser
Versione 0.1
- Prima uscita del client pubblica