武器状态

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用于 GetPlayerWeaponState 函数。

-1	- WEAPONSTATE_UNKNOWN			- 未知
0	- WEAPONSTATE_NO_BULLETS			- 没有子弹
1	- WEAPONSTATE_LAST_BULLET			- 最后的子弹
2	- WEAPONSTATE_MORE_BULLETS		- 很多子弹
3	- WEAPONSTATE_RELOADING			- 重装子弹中
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