GetPlayerVelocity
From SA-MP Wiki
Description:
Get the velocity (speed) of a player on the X, Y and Z axes.
(playerid, &Float:x, &Float:y, &Float:z)
playerid | The player to get the speed from. |
&Float:x | A float variable in which to store the velocity on the X axis, passed by reference. |
&Float:y | A float variable in which to store the velocity on the Y axis, passed by reference. |
&Float:z | A float variable in which to store the velocity on the Z axis, passed by reference. |
Return Values:
The function itself doesn't return a specific value. The X, Y and Z velocities are stored in the specified variables.
Example Usage:
public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/velocity", cmdtext)) { new Float:Velocity[3], string[80]; GetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]); format(string, sizeof(string), "You are going at a velocity of X: %f, Y: %f, Z: %f", Velocity[0], Velocity[1], Velocity[2]); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; } }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerVelocity: Set a player's velocity.
- SetVehicleVelocity: Set a vehicle's velocity.
- GetVehicleVelocity: Get a vehicle's velocity.